Moses

Machine Learning / Graphics / Systems Explorer

About

I am currently a Machine Learning & Image Processing Research Assistant, where I develop real-time inference tools for intraoral 3D scan analysis using PyTorch and Blender. My background spans procedural graphics at Unity Technologies, shader development in OpenGL/GLSL, and self-directed low-level rendering projects. I enjoy exploring the space between automation, ML, and computer graphics.

Projects

Landmarkerr: Intraoral Landmark Detection Tool

Developed real-time landmark detection for 3D dental scans using PyTorch, FastAPI, and Blender integration. Contributed to a PhD-led research initiative and learned ML pipelines from scratch.

Procedural Asset Tools at Unity

Built tools for photogrammetry and environment art, including a Houdini foliage scatterer used in Apple’s Prehistoric Planet.

Experiments

Here are some personal projects, mostly for learning and reference: